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Think Like Computers

The wonderful people at Barefoot Computing have developed some activities to help you think like a computer. They do not need any access to a computer (other than to see the document below). We've put all the resources into this page so that you can use the Google Translate icon to understand what each task involves. The pdfs are in English. 

 

Visit the site to play some interactive games, if you have access. Plus, enjoy some of their mini-missions (remember you can convert these into any of 41 languages clicking the Google Translate button at the top of each page). 

 

Thank you to everyone at Barefoot for providing these amazing ideas. 

CREATING PATTERNS

Age: 5-7 years
Concepts: Patterns, Evaluation, Debugging, Algorithms
Overview:  Children spot and create patterns.

DANCE MOVES

Age: 5-11 years
Concepts: Algorithms
Overview: Children will make up a dance routine and create the instructions for a partner to follow.

GOING WILD

Age: 5-11 years
Concepts: Programming, Debugging, Algorithms
Overview: Children programme their homemade bee to move towards flowers by creating a short sequence of instructions (an algorithm).

HAND JIVE SEQUENCE

Age: 7-11 years
Concepts: Decomposition
Overview: Using a sequence of hand jives, children break down actions into smaller parts - just as problems are broken down to create computer programs like video games.

HOUSE PATTERNS

Age: 5-7 years
Concepts: Patterns
Overview: By drawing their own house, exploring and identifying similarities between features of other houses, children start to understand patterns.

HUMAN ROBOT

Age: 5-7 years
Concepts: Debugging, Algorithms
Overview: Transforming into robots and programming each other's movements is at the heart of this fun and educational activity.

PIZZA PARTY

Age: 5-11 years
Concepts: Programming, Debugging, Algorithms
Overview: Computing in the kitchen? Children will love making their own pizzas while learning to create and debug (fix) the recipe.

STORY SEQUENCING

Age: 4-6 years
Concepts: Algorithms
Overview: Using a well-known story or song, children learn how important it is to put a sequence of events in the right order - the first step in understanding algorithms.

Visit the Barefoot Computing site for lots more activities and support

https://www.barefootcomputing.org/homelearning

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